Factsheet
Developer:
SPACEHOPPER STUDIOS
Based in Nottingham, UK
Founding date:
May, 2001
Website:
spacehopperstudios.com/
Press / Business Contact:
[email protected]
Social:
twitter.com/spchopr
facebook
Releases:
Delta-V RacingError Log
Address:
Hamilton House
9 Hucknall Road
Nottingham, NG5 1AE
Phone:
+44 (0)115 962 4677
Description
SPACEHOPPER STUDIOS is an independent development house based in the UK. We develop software and games for all mobile devices, specialising in iOS and Android titles.History
Early historySPACEHOPPER was originally founded in 2001. Although we are a small company, we have worked on a huge variety of projects, from designing our own games, to developing software for a number of international clients. Our first project was GenParty, an isometric multiuser chatroom (similar to Habbo Hotel except with a focus on games) where you controlled an avatar that could walk around and play single and multiplayer games.
After thatIn 2004 we moved into J2ME mobile development and worked on a variety of licensed games. One of our first projects was porting the Atari ST/Amiga classic Speedball to J2ME. Other games we developed were versions of old TV quiz show classics like Famliy Fortunes and Strike It Lucky, as well as platformers such as Wallace and Gromit and Danger Mouse. Although we have a passion for gaming, we have also developed software for a number of non-gaming, high-profile projects. Some of our other projects included an Electronic Tour Guide used by the London Aquarium. It ran on Pocket PCs and used images, sounds, videos, quizzes, and voiceover to add another layer of interactivity for visitors to the Aquarium. Another project was for the multinational company Unilever, which allowed the user to take photographs of people’s faces on their mobiles which would then be used to analyse their skin type, and detect wrinkles and spots. This was originally created to run on J2ME mobile phones, and then completed to run on the iPhone 3GS.
RecentlyWe are currently experimenting with self-publishing our own games and software. Our first attempt at this is with our racing game Delta-V Racing. Whilst developing Delta-V Racing we created our own simple-to-use cloud saving technology that is being used on all versions of the game, and we’re hoping to expand upon it for our future projects and possibly offer it as a simple cross-platform solution for other developers.
Projects
Videos
Delta-V Racing YouTube
Ka-Bloom (publisher BBC) YouTube
Hollywood Hospital (publisher Zed) YouTube
Images





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